33 lines
697 B
C++
33 lines
697 B
C++
#include <string.h>
|
|
#include "mod_d3engine.h"
|
|
#include "modhelper.h"
|
|
|
|
static struct game_ports port_arr[] = {
|
|
{ 27666, 27673, ID_D3 }, // Doom 3
|
|
{ 28004, 28008, ID_Q4 }, // Quake 4
|
|
{ 0,0,0 }
|
|
};
|
|
|
|
static const char scanmsg[] = "\xff\xffgetInfo";
|
|
static const char replyhead[] = "\xff\xffinfoResponse";
|
|
|
|
void ModD3Engine::scan(MultiSock* msock)
|
|
{
|
|
ModHelper::send(msock, port_arr, scanmsg, strlen(scanmsg));
|
|
}
|
|
|
|
int ModD3Engine::parse(NetPkt* pkt, GameList* glist)
|
|
{
|
|
int gameid;
|
|
|
|
gameid = ModHelper::checkPorts(pkt, port_arr);
|
|
if (!gameid)
|
|
return PARSE_REJECT;
|
|
|
|
if (!pkt->compare(0, replyhead, strlen(replyhead)))
|
|
return PARSE_REJECT;
|
|
|
|
glist->addGame(gameid, pkt);
|
|
return PARSE_ACCEPT;
|
|
}
|