87 lines
2.3 KiB
C++
87 lines
2.3 KiB
C++
#include <string.h>
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#include "mod_q3engine.h"
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#include "modhelper.h"
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static struct game_ports port_arr[] = {
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{ 27960, 27969, ID_Q3A }, // q3(6), ef(7), et25), rtcw(8)
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{ 28070, 28070, ID_JK2 }, // jk2(12)
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{ 28960, 28963, ID_COD }, // cod(31), cod:uo(42), cod2(48)
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{ 29070, 29070, ID_JK3 }, // jk3(27)
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{ 0,0,0 }
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};
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static const char scanmsg[] = "\xff\xff\xff\xffgetStatus";
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static const char replyhead[] = "\xff\xff\xff\xffstatusResponse";
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static const char search_version[] = "\\version\\";
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static const char search_gamename[] = "\\gamename\\";
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static const char reply_q3[] = "Q3 ";
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static const char reply_ef[] = "ST:V HM ";
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static const char reply_rtcw[] = "Wolf ";
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static const char reply_et[] = "ET";
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static const char reply_jk2[] = "JK2MP";
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static const char reply_jk3[] = "JAmp";
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static const char reply_cod[] = "Call of Duty\\";
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static const char reply_coduo[] = "CoD:United Offensive\\";
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static const char reply_cod2[] = "Call of Duty 2\\";
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void ModQ3Engine::scan(MultiSock* msock)
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{
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ModHelper::send(msock, port_arr, scanmsg, strlen(scanmsg));
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}
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int ModQ3Engine::parse(NetPkt* pkt, GameList* glist)
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{
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int gameid = 0, pos1, pos2;
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gameid = ModHelper::checkPorts(pkt, port_arr);
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if (!gameid)
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return PARSE_REJECT;
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if (!pkt->compare(0, replyhead, strlen(replyhead)))
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return PARSE_REJECT;
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pos1 = pkt->find(0, search_version, strlen(search_version));
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if (pos1 != -1) {
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pos1 += strlen(search_version);
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if (pkt->compare(pos1, reply_q3, strlen(reply_q3)))
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gameid = ID_Q3A;
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else if (pkt->compare(pos1, reply_ef, strlen(reply_ef)))
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gameid = ID_EF;
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else if (pkt->compare(pos1, reply_rtcw, strlen(reply_rtcw)))
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gameid = ID_RTCW;
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else if (pkt->compare(pos1, reply_et, strlen(reply_et)))
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gameid = ID_ET;
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else if (pkt->compare(pos1, reply_jk2, strlen(reply_jk2)))
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gameid = ID_JK2;
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else if (pkt->compare(pos1, reply_jk3, strlen(reply_jk3)))
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gameid = ID_JK3;
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}
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pos2 = pkt->find(0, search_gamename, strlen(search_gamename));
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if (gameid == 0 && pos2 != -1) {
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pos2 += strlen(search_gamename);
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if (pkt->compare(pos2, reply_cod, strlen(reply_cod)))
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gameid = ID_COD;
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else if (pkt->compare(pos2, reply_coduo, strlen(reply_coduo)))
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gameid = ID_COD_UO;
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else if (pkt->compare(pos2, reply_cod2, strlen(reply_cod2)))
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gameid = ID_COD2;
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}
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if (gameid == 0)
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return PARSE_REJECT;
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glist->addGame(gameid, pkt);
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return PARSE_ACCEPT;
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}
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