Broadcast forwarder for ip-bound gameservers
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#ifndef _CONFIG_H_
#define _CONFIG_H_
int config_parse(const char *config);
void config_free(void);
const char * config_get_string(const char *section_str, const char *option, const char *def);
int config_get_int(const char *section, const char *option, int *value, int def);
int config_get_strings(const char *section_str, const char *option,
int (*callback)(const char *value, void *privdata),
void *privdata);
struct strtoken {
int count;
char *field[0];
};
struct strtoken * strtokenize(const char *input, const char *delim, int maxfields);
struct strtoken * config_get_strtoken(const char *section_str, const char *option, const char *delim, int maxfields);
int config_get_strtokens(const char *section_str, const char *option, const char *delim, int maxfields,
int (*callback)(struct strtoken *tokens, void *privdata),
void *privdata);
#endif /* _CONFIG_H_ */