Broadcast forwarder for ip-bound gameservers
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#ifndef _EVENT_H_
#define _EVENT_H_
#include <sys/time.h>
#define EVENT_NEW 0x1000
#define EVENT_DELETE 0x2000
#define FD_READ 0x0001
#define FD_WRITE 0x0002
#define event_add_readfd(entry, fd, callback, privdata) \
event_add_fd(entry, fd, FD_READ, callback, privdata)
#define event_add_writefd(entry, fd, callback, privdata) \
event_add_fd(entry, fd, FD_WRITE, callback, privdata)
/* inner details are not visible to external users (TODO: size unknown) */
struct event_fd;
struct event_timeout;
struct event_fd * event_add_fd(
struct event_fd *entry,
int fd,
int type,
int (*callback)(int fd, void *privdata),
void *privdata);
int event_get_fd(struct event_fd *entry);
void event_remove_fd(struct event_fd *entry);
struct event_timeout * event_add_timeout(
struct timeval *timeout,
int (*callback)(void *privdata),
void *privdata);
void event_remove_timeout(struct event_timeout *entry);
int event_loop(int (*pre_select_cb)(int *maxfd, void *readfds, void *writefds, struct timeval *timeout, void *privdata),
int (*post_select_cb)(int retval, void *readfds, void *writefds, void *privdata),
void *privdata);
#endif /* _EVENT_H_ */