Broadcast forwarder for ip-bound gameservers
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  1. #ifndef _SIGNALS_H
  2. #define _SIGNALS_H
  3. #define SIG_DEFAULT 0x00
  4. #define SIG_IGNORE 0x01
  5. int signal_remove_callback(int signum, int type);
  6. int signal_add_callback(int signum, void (*callback)(void *privdata), void *privdata);
  7. int signal_init(void);
  8. #endif // _SIGNALS_H