2006-02-02 16:55:44 +01:00
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#ifndef _HLSWSERVER_H_
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#define _HLSWSERVER_H_
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#include <string.h>
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#include "thread.h"
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#include "config.h"
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#include "gamelist.h"
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2006-02-06 20:58:32 +01:00
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#include "mutex.h"
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2006-02-02 16:55:44 +01:00
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class HlswServer : public Thread {
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public:
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HlswServer(Config& conf);
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2006-02-02 16:55:44 +01:00
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~HlswServer();
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int execute(void* arg);
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2006-02-19 18:45:56 +01:00
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void rebuild(GameList& glist);
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2006-02-02 16:55:44 +01:00
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protected:
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HlswServer(const HlswServer& hs);
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HlswServer& operator=(const HlswServer& hs);
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private:
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class HlswPacket {
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public:
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2006-02-06 20:58:32 +01:00
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HlswPacket(HlswPacket* next);
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~HlswPacket();
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2006-02-02 16:55:44 +01:00
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2006-02-19 18:45:56 +01:00
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bool addGame(GameEntry* ge);
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2006-02-06 20:58:32 +01:00
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void send(int socket, struct sockaddr_in* dst);
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2006-02-02 16:55:44 +01:00
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2006-02-06 20:58:32 +01:00
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private:
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2006-02-02 16:55:44 +01:00
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HlswPacket* next;
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int count;
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char data[1418];
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2006-02-02 16:55:44 +01:00
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};
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2006-02-06 20:58:32 +01:00
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HlswPacket* pktlist;
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Mutex mutex;
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2006-02-02 16:55:44 +01:00
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int sock;
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};
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#endif // _HLSWSERVER_H_
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