hlswmaster-ng/mod_d3engine.cpp

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2006-02-05 16:44:38 +01:00
#include <string.h>
#include "mod_d3engine.h"
static struct game_ports port_arr[] = {
{ 27666, 27673, ID_D3 }, // Doom 3
{ 28004, 28008, ID_Q4 }, // Quake 4
{ 0,0,0 }
};
static const char scanmsg[] = "\xff\xffgetInfo";
static const char replyhead[] = "\xff\xffinfoResponse";
void ModD3Engine::scan(MultiSock* msock)
{
msock->send(port_arr, scanmsg, strlen(scanmsg));
}
int ModD3Engine::parse(NetPkt* pkt, GameList* slist)
{
// pkt->check_array(arr)
// pkt->check_range(min, max)
// pkt->check_port(port)
// pkt->memcmp(0, buf, len)
return 0;
}