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missing files again

master
Olaf Rempel 16 years ago
parent
commit
be77f19e78
  1. 150
      list.cpp
  2. 252
      masterquery.c
  3. 25
      mod_hlswproxy.cpp
  4. 18
      mod_hlswproxy.h
  5. 27
      mod_quake2.cpp
  6. 17
      mod_quake2.h
  7. 26
      mod_ut.cpp
  8. 17
      mod_ut.h

150
list.cpp

@ -0,0 +1,150 @@
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include "list.h"
ListBase::ListBase()
{
}
ListBase::~ListBase()
{
AutoMutex am(mutex);
while(!head.isEmpty())
head.getNext()->del();
}
void ListBase::add(const void* part)
{
ListEntryBase* entry = new ListEntryBase(part);
AutoMutex am(mutex);
entry->add(&head, head.getNext());
}
void ListBase::addTail(const void* part)
{
ListEntryBase* entry = new ListEntryBase(part);
AutoMutex am(mutex);
entry->add(head.getPrev(), &head);
}
void* ListBase::get()
{
AutoMutex am(mutex);
ListEntryBase* entry = head.getNext();
void* retval = entry->getPart();
if (!head.isEmpty()) {
entry->del();
delete entry;
}
return retval;
}
void* ListBase::getTail()
{
AutoMutex am(mutex);
ListEntryBase* entry = head.getPrev();
void* retval = entry->getPart();
if (!head.isEmpty()) {
entry->del();
delete entry;
}
return retval;
}
bool ListBase::isEmpty() const
{
AutoMutex am((Mutex&)mutex);
return head.isEmpty();
}
IteratorBase* ListBase::createIterator()
{
return new ListIteratorBase(this);
}
ListBase::ListEntryBase::ListEntryBase(const void* part)
: prev(this), next(this), part(part)
{
}
ListBase::ListEntryBase::~ListEntryBase()
{
}
void ListBase::ListEntryBase::add(ListEntryBase* prev_, ListEntryBase* next_)
{
this->next = next_;
this->prev = prev_;
next_->prev = this;
prev_->next = this;
}
void ListBase::ListEntryBase::del()
{
next->prev = prev;
prev->next = next;
next = prev = this;
}
bool ListBase::ListEntryBase::isEmpty() const
{
return (this->prev == this) && (this->next == this);
}
void* ListBase::ListEntryBase::getPart() const
{
// const void* -> void*
return (void*)part;
}
ListBase::ListEntryBase* ListBase::ListEntryBase::getPrev() const
{
return prev;
}
ListBase::ListEntryBase* ListBase::ListEntryBase::getNext() const
{
return next;
}
ListBase::ListIteratorBase::ListIteratorBase(ListBase* list)
: list(list)
{
list->mutex.lock();
reset();
}
ListBase::ListIteratorBase::~ListIteratorBase()
{
list->mutex.unlock();
}
bool ListBase::ListIteratorBase::hasNext()
{
return (pos->getNext() != &list->head);
}
void* ListBase::ListIteratorBase::next()
{
pos = pos->getNext();
return pos->getPart();
}
void ListBase::ListIteratorBase::remove()
{
ListEntryBase* tmp = pos->getPrev();
pos->del();
pos = tmp;
}
void ListBase::ListIteratorBase::reset()
{
pos = &list->head;
}

252
masterquery.c

@ -0,0 +1,252 @@
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <string.h>
#include <getopt.h>
#include <sys/time.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <sys/ioctl.h>
#include <arpa/inet.h>
#include <netinet/in.h>
#include <netinet/ip.h>
#include <inttypes.h>
struct _entry {
uint16_t gameid;
uint32_t ip;
uint16_t port1;
uint16_t port2;
} __attribute__ ((packed));
static char hlswheader[] = "\xFF\xFF\xFF\xFFHLSWLANSEARCH";
static char *id2name[] = {
"Unknown", // 0
"Halflife",
"Quake 1",
"Quake 2",
"Q3Comp",
"Unreal Tournament", // 5
"Quake 3 Arena",
"Elite Force",
"Return to Castle Wolfenstein",
"GSProt",
"Command & Conquer Renegade", // 10
"Medal of Honor: Allied Assault",
"Jedi Knight 2",
"Soldier of Fortune",
"Unreal Tournament 2003",
"America's Army: Operations", // 15
"Battlefield 1942",
"Alien vs. Predator 2",
"Rune",
"Project IGI2: Covert Strike",
"Never Winter Nights", // 20
"Medal of Honor: Allied Assault Spearhead",
"Operation Flashpoint",
"Operation Flashpoint Resistance",
"Devastation",
"Wolfenstein - Enemy Territory", //25
"Elite Force 2",
"Jedi Knight 3",
"Medal of Honor: Allied Assault Breakthrough",
"Tribes 2",
"Halo", // 30
"Call of Duty",
"Savage: The Battle for Newerth",
"Unreal Tournament 2004",
"HLSteam",
"Battlefield Vietnam", // 35
"GS2Prot",
"Pain Killer",
"Doom 3",
"OGPProt",
"Halflife 2", // 40
"Tribes Vengeance",
"Call of Duty: United Offensive",
"Starwars: Battlefront (?)",
"SWAT 4",
"Battlefield 2", // 45
"?",
"Quake 4 (?)",
"Call of Duty 2"
};
static int sock, verbose = 0;
static void parse_pkt(struct sockaddr_in *src, void *pkt, unsigned int size)
{
struct _entry *server;
struct in_addr tmp;
if (size < sizeof(hlswheader) || strncmp(pkt, hlswheader, sizeof(hlswheader))) {
printf("received INVALID packet from: %15s:%-5d size=%d\n",
inet_ntoa(src->sin_addr), ntohs(src->sin_port), size);
} else {
printf("received hlsw packet from: %15s:%-5d size=%d count=%d\n",
inet_ntoa(src->sin_addr), ntohs(src->sin_port), size,
((size > sizeof(hlswheader)) ? (size - sizeof(hlswheader)) / sizeof(struct _entry) : 0));
if (verbose) {
server = pkt + sizeof(hlswheader);
while ((void *)server < pkt + size) {
tmp.s_addr = server->ip;
printf(" ip=%15s port1=%5d port2=%5d gameid=%2d (%s)\n",
inet_ntoa(tmp), server->port1, server->port2,
server->gameid, id2name[server->gameid]);
server++;
}
}
}
}
static int scan_init()
{
int i = 1;
if ((sock = socket(PF_INET, SOCK_DGRAM, 0)) < 0) {
perror("socket()");
return -1;
}
if (setsockopt(sock, SOL_SOCKET, SO_BROADCAST, &i, sizeof(i))) {
perror("setsockopt()");
return -1;
}
return 0;
}
static int scan_transmit(struct sockaddr_in *dst)
{
if (sendto(sock, hlswheader, sizeof(hlswheader), 0, (struct sockaddr *)dst, sizeof(struct sockaddr_in)) < 0) {
perror("sendto()");
return -1;
}
return 0;
}
static int scan_receive()
{
struct sockaddr_in src;
struct timeval tv;
fd_set fdsel;
unsigned int i = 1, recvsize;
void *pkt;
FD_ZERO(&fdsel);
FD_SET(sock, &fdsel);
tv.tv_sec = 1;
tv.tv_usec = 0;
/* timeout */
while (tv.tv_sec > 0 || tv.tv_usec > 0) {
if (select(FD_SETSIZE, &fdsel, NULL, NULL, &tv) < 0) {
perror("select()");
return -1;
}
/* get packetsize */
if (ioctl(sock, FIONREAD, &recvsize) == -1) {
perror("ioctl()");
return -1;
}
if (recvsize > 0) {
if (!(pkt = malloc(recvsize))) {
perror("malloc()");
return -1;
}
i = sizeof(struct sockaddr_in);
recvsize = recvfrom(sock, pkt, recvsize, 0, (struct sockaddr *)&src, &i);
parse_pkt(&src, pkt, recvsize);
free(pkt);
}
}
return 0;
}
static struct option opts[] = {
{"destination", 1, 0, 'd'},
{"intervall", 1, 0, 'i'},
{"verbose", 0, 0, 'v'},
{"help", 0, 0, 'h'},
{0, 0, 0, 0}
};
int main(int argc, char *argv[])
{
struct sockaddr_in dst;
int arg = 0, code = 0;
int freq = -1;
dst.sin_family = AF_INET;
dst.sin_port = htons(7140);
inet_aton("255.255.255.255", &dst.sin_addr);
while (code != -1) {
code = getopt_long(argc, argv, "d:i:vh", opts, &arg);
switch (code) {
case 'd': /* destination */
if (inet_pton(dst.sin_family, optarg, &dst.sin_addr) <= 0) {
fprintf(stderr, "invalid destination: %s\n", optarg);
exit(-1);
}
break;
case 'i': /* intervall */
freq = atoi(optarg);
if (freq < 1) {
fprintf(stderr, "invalid interval: %s\n", optarg);
exit(-1);
}
break;
case 'v': /* verbose */
verbose = 1;
break;
case 'h': /* help */
printf("Usage: masterquery [options]\n"
"Options: \n"
" --destination -d scan destination <ip>\n"
" --intervall -i scan intervall in seconds\n"
" --verbose -v verbose: show packet content\n"
" --help -h this help\n"
"\n");
exit(0);
break;
case '?': /* error */
exit(-1);
break;
default: /* unknown / all options parsed */
break;
}
}
if (scan_init())
exit(-1);
do {
if (scan_transmit(&dst))
exit(-1);
if (scan_receive())
exit(-1);
} while (freq >= 1 && !sleep(freq -1));
close(sock);
return 0;
}

25
mod_hlswproxy.cpp

@ -0,0 +1,25 @@
#include <string.h>
#include "netpkt.h"
#include "modhelper.h"
#include "mod_hlswproxy.h"
ModHlswProxy::ModHlswProxy(Config& conf)
{
// TODO: implement
}
ModHlswProxy::~ModHlswProxy()
{
// TODO: implement
}
void ModHlswProxy::scan(MultiSock* msock)
{
// TODO: implement
}
int ModHlswProxy::parse(NetPkt* pkt, GameList* glist)
{
// TODO: implement
return PARSE_REJECT;
}

18
mod_hlswproxy.h

@ -0,0 +1,18 @@
#ifndef _MODHLSWPROXY_H_
#define _MODHLSWPROXY_H_
#include "config.h"
#include "module.h"
class ModHlswProxy : public Module {
public:
ModHlswProxy(Config& conf);
~ModHlswProxy();
void scan(MultiSock* msock);
int parse(NetPkt* pkt, GameList* glist);
const char* getName() { return "HlswProxy"; }
};
#endif // _MODHLSWPROXY_H_

27
mod_quake2.cpp

@ -0,0 +1,27 @@
#include <string.h>
#include "netpkt.h"
#include "modhelper.h"
#include "mod_quake2.h"
#define QUAKE2_PORT 27910
// scan for latest protocol version
static const char scanmsg[] = "\xff\xff\xff\xffinfo 34";
static const char replyhead[] = "\xff\xff\xff\xffinfo";
void ModQuake2::scan(MultiSock* msock)
{
ModHelper::send(msock, QUAKE2_PORT, scanmsg, strlen(scanmsg));
}
int ModQuake2::parse(NetPkt* pkt, GameList* glist)
{
if (pkt->getPort() != QUAKE2_PORT)
return PARSE_REJECT;
if (!pkt->compare(0, replyhead, strlen(replyhead)))
return PARSE_REJECT;
glist->addGame(ID_Q2, pkt);
return PARSE_ACCEPT;
}

17
mod_quake2.h

@ -0,0 +1,17 @@
#ifndef _MODQUAKE2_H_
#define _MODQUAKE2_H_
#include "module.h"
class ModQuake2 : public Module {
public:
ModQuake2() {}
~ModQuake2() {}
void scan(MultiSock* msock);
int parse(NetPkt* pkt, GameList* slist);
const char* getName() { return "Quake2 protocol"; }
};
#endif // _MODQUAKE2_H_

26
mod_ut.cpp

@ -0,0 +1,26 @@
#include <string.h>
#include "netpkt.h"
#include "modhelper.h"
#include "mod_ut.h"
#define UT2K4_PORT 10777
// there are more scans on different ports..
static const char scanmsg[] = { 0x80, 0x00, 0x00, 0x00, 0x00 };
void ModUT::scan(MultiSock* msock)
{
ModHelper::send(msock, UT2K4_PORT, scanmsg, sizeof(scanmsg));
}
int ModUT::parse(NetPkt* pkt, GameList* glist)
{
if (pkt->getPort() != UT2K4_PORT)
return PARSE_REJECT;
if (!pkt->compare(0, scanmsg, sizeof(scanmsg)))
return PARSE_REJECT;
glist->addGame(ID_UT2K4, pkt);
return PARSE_ACCEPT;
}

17
mod_ut.h

@ -0,0 +1,17 @@
#ifndef _MODUT_H_
#define _MODUT_H_
#include "module.h"
class ModUT : public Module {
public:
ModUT() {}
~ModUT() {}
void scan(MultiSock* msock);
int parse(NetPkt* pkt, GameList* slist);
const char* getName() { return "UT protocol (native)"; }
};
#endif // _MODUT_H_
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