/*************************************************************************** * Copyright (C) 04/2006 by Olaf Rempel * * razzor@kopf-tisch.de * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * ***************************************************************************/ #include #include "mod_gamespy2.h" #include "modhelper.h" #include "logging.h" static struct game_ports port_arr[] = { { 2302, 2302, ID_HALO }, { 3455, 3455, ID_PK }, { 10481, 10482, ID_SWAT4 }, { 29900, 29910, ID_BF2 }, { 0, 0, 0 } }; static const char scanmsg[] = { 0xFE, 0xFD, 0x00, 0xDE, 0xAD, 0xBE, 0xEF, 0xFF, 0x00, 0x00 }; static const char replyhead[] = { 0x00, 0xDE, 0xAD, 0xBE, 0xEF }; static const char search_hostport[] = "hostport"; static const char search_gamename[] = "gamename"; static const char reply_bf2[] = "battlefield2"; void ModGameSpy2::scan(MultiSock* msock) { ModHelper::send(msock, port_arr, scanmsg, sizeof(scanmsg)); } int ModGameSpy2::parse(NetPkt* pkt, GameList* glist) { int gameid, pos1, pos2, port; gameid = ModHelper::checkPorts(pkt, port_arr); if (!gameid) return PARSE_REJECT; if (!pkt->compare(0, replyhead, sizeof(replyhead))) return PARSE_REJECT; pos1 = pkt->find(0, search_gamename, strlen(search_gamename)); pos1 += strlen(search_gamename) +1; /* hostport angabe suchen */ pos2 = pkt->find(0, search_hostport, strlen(search_hostport)); if (pos2 != -1) { pos2 += strlen(search_hostport) +1; pkt->parse_int(pos2, &port); } switch (gameid) { case ID_HALO: case ID_PK: break; case ID_SWAT4: if (pos2 == -1) return PARSE_REJECT; break; case ID_BF2:/* battlefield 2 */ // TODO: pos2 check noetig? if (pos2 == -1) { LogSystem::log(LOG_DEBUG, "no hostport found"); return PARSE_REJECT; } if (pkt->find(pos1, reply_bf2, strlen(reply_bf2)) == -1) { LogSystem::log(LOG_DEBUG, "no gamename found"); return PARSE_REJECT; } break; default: return PARSE_REJECT; break; } /* * wenn ein hostport angegeben wurde, und das nicht der src port ist * beide ports in die serverliste uebernehmen */ if ((pos2 != -1) && (port != pkt->getPort())) { glist->addGame(gameid, pkt, port); } else { glist->addGame(gameid, pkt); } return PARSE_ACCEPT; }