/*************************************************************************** * Copyright (C) 04/2006 by Olaf Rempel * * razzor@kopf-tisch.de * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * ***************************************************************************/ #include #include "mod_q3engine.h" #include "modhelper.h" static struct game_ports port_arr[] = { { 27960, 27969, ID_Q3A }, // q3(6), ef(7), et25), rtcw(8) { 28070, 28070, ID_JK2 }, // jk2(12) { 28960, 28963, ID_COD }, // cod(31), cod:uo(42), cod2(48) { 29070, 29070, ID_JK3 }, // jk3(27) { 0,0,0 } }; static const char scanmsg[] = "\xff\xff\xff\xffgetStatus"; static const char replyhead[] = "\xff\xff\xff\xffstatusResponse"; static const char search_version[] = "\\version\\"; static const char search_gamename[] = "\\gamename\\"; static const char reply_q3[] = "Q3 "; static const char reply_ef[] = "ST:V HM "; static const char reply_rtcw[] = "Wolf "; static const char reply_et[] = "ET"; static const char reply_jk2[] = "JK2MP"; static const char reply_jk3[] = "JAmp"; static const char reply_cod[] = "Call of Duty\\"; static const char reply_coduo[] = "CoD:United Offensive\\"; static const char reply_cod2[] = "Call of Duty 2\\"; void ModQ3Engine::scan(MultiSock* msock) { ModHelper::send(msock, port_arr, scanmsg, strlen(scanmsg)); } int ModQ3Engine::parse(NetPkt* pkt, GameList* glist) { int gameid = 0, pos1, pos2; gameid = ModHelper::checkPorts(pkt, port_arr); if (!gameid) return PARSE_REJECT; if (!pkt->compare(0, replyhead, strlen(replyhead))) return PARSE_REJECT; pos1 = pkt->find(0, search_version, strlen(search_version)); if (pos1 != -1) { pos1 += strlen(search_version); if (pkt->compare(pos1, reply_q3, strlen(reply_q3))) gameid = ID_Q3A; else if (pkt->compare(pos1, reply_ef, strlen(reply_ef))) gameid = ID_EF; else if (pkt->compare(pos1, reply_rtcw, strlen(reply_rtcw))) gameid = ID_RTCW; else if (pkt->compare(pos1, reply_et, strlen(reply_et))) gameid = ID_ET; else if (pkt->compare(pos1, reply_jk2, strlen(reply_jk2))) gameid = ID_JK2; else if (pkt->compare(pos1, reply_jk3, strlen(reply_jk3))) gameid = ID_JK3; } pos2 = pkt->find(0, search_gamename, strlen(search_gamename)); if (gameid == 0 && pos2 != -1) { pos2 += strlen(search_gamename); if (pkt->compare(pos2, reply_cod, strlen(reply_cod))) gameid = ID_COD; else if (pkt->compare(pos2, reply_coduo, strlen(reply_coduo))) gameid = ID_COD_UO; else if (pkt->compare(pos2, reply_cod2, strlen(reply_cod2))) gameid = ID_COD2; } if (gameid == 0) return PARSE_REJECT; glist->addGame(gameid, pkt); return PARSE_ACCEPT; }