/*************************************************************************** * Copyright (C) 04/2006 by Olaf Rempel * * razzor@kopf-tisch.de * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * ***************************************************************************/ #include #include "mod_quake2.h" #include "modhelper.h" #define QUAKE2_PORT 27910 // scan for latest protocol version static const char scanmsg[] = "\xff\xff\xff\xffinfo 34"; static const char replyhead[] = "\xff\xff\xff\xffinfo"; void ModQuake2::scan(MultiSock* msock) { ModHelper::send(msock, QUAKE2_PORT, scanmsg, strlen(scanmsg)); } int ModQuake2::parse(NetPkt* pkt, GameList* glist) { if (pkt->getPort() != QUAKE2_PORT) return PARSE_REJECT; if (!pkt->compare(0, replyhead, strlen(replyhead))) return PARSE_REJECT; glist->addGame(ID_Q2, pkt); return PARSE_ACCEPT; }