#include #include "modhelper.h" #include "mod_halflife.h" static struct game_ports port_arr[] = { { 27015, 27024, ID_HL }, { 0,0,0 } }; static const char scanmsg1[] = "\xff\xff\xff\xff""details"; static const char scanmsg2[] = "\xff\xff\xff\xff\x54"; static const char scanmsg3[] = "\xff\xff\xff\xff""TSource Engine Query"; static const char reply1[] = "m\x00"; static const char reply2[] = "I\x07"; void ModHalfLife::scan(MultiSock* msock) { ModHelper::send(msock, port_arr, scanmsg1, strlen(scanmsg1)); ModHelper::send(msock, port_arr, scanmsg2, strlen(scanmsg2)); ModHelper::send(msock, port_arr, scanmsg3, strlen(scanmsg3)); } int ModHalfLife::parse(NetPkt* pkt, GameList* glist) { struct in_addr tmp; int port, count, pos; if (ModHelper::checkPorts(pkt, port_arr) == 0) return PARSE_REJECT; // check 0xFF 0xFF 0xFF 0xFF if (!pkt->compare(0, scanmsg1, 4)) return PARSE_REJECT; /* check for short answer without ip/port */ if (pkt->compare(4, reply1, 2)) { glist->addGame(ID_HL, pkt); return PARSE_ACCEPT; } /* second query?! */ if (pkt->compare(4, reply2, 2)) { glist->addGame(ID_HL2, pkt); return PARSE_ACCEPT; } /* parse server IP */ pos = 5; if ((count = pkt->parse_ip(pos, &tmp)) == 0) return PARSE_REJECT; /* parse server port */ pos += count +1; if ((count = pkt->parse_int(pos, &port)) == 0) return PARSE_REJECT; // TODO: check server IP? //glist->add(ID_HL, &tmp, port, 0); glist->addGame(ID_HL, pkt); return PARSE_ACCEPT; }