#include "gameparser.h" #include "logging.h" #include "netpkt.h" GameParser::GameParser(GameScanner& scanner, ModuleList& modList, GameList& gameList) : scanner(scanner), modList(modList), gameList(gameList) { } int GameParser::execute(void* arg) { NetPkt* pkt; char buf[64], *p; int ret; while (1) { pkt = scanner.getPkt(); ret = modList.parse(pkt, &gameList); switch (ret) { case PARSE_ACCEPT_FAKE: pkt->show(buf, sizeof(buf)); LogSystem::log(LOG_NOTICE, "not supported Game: %s", buf); case PARSE_ACCEPT: delete pkt; case PARSE_ACCEPT_FREED: break; default: case PARSE_REJECT: pkt->show(buf, sizeof(buf)); LogSystem::log(LOG_NOTICE, "unknown Packet: %s", buf); p = pkt->showfull(); LogSystem::log(LOG_DEBUG, "%s", p); delete [] p; delete pkt; break; } } return 0; }