#include #include "mod_d3engine.h" #include "modhelper.h" static struct game_ports port_arr[] = { { 27666, 27673, ID_D3 }, // Doom 3 { 28004, 28008, ID_Q4 }, // Quake 4 { 0,0,0 } }; static const char scanmsg[] = "\xff\xffgetInfo"; static const char replyhead[] = "\xff\xffinfoResponse"; void ModD3Engine::scan(MultiSock* msock) { ModHelper::send(msock, port_arr, scanmsg, strlen(scanmsg)); } int ModD3Engine::parse(NetPkt* pkt, GameList* glist) { int gameid; gameid = ModHelper::checkPorts(pkt, port_arr); if (!gameid) return PARSE_REJECT; if (!pkt->compare(0, replyhead, strlen(replyhead))) return PARSE_REJECT; glist->addGame(gameid, pkt); return PARSE_ACCEPT; }