#include #include "mod_halflife.h" #include "modhelper.h" static struct game_ports port_arr[] = { { 27015, 27024, ID_HL }, { 0,0,0 } }; static const char scanmsg1[] = "\xff\xff\xff\xff""details"; static const char scanmsg2[] = "\xff\xff\xff\xff\x54"; static const char scanmsg3[] = "\xff\xff\xff\xff""TSource Engine Query"; static const char reply1[] = { 0xFF, 0xFF, 0xFF, 0xFF, 0x49, 0x07 }; // I. static const char reply2[] = { 0xFF, 0xFF, 0xFF, 0xFF, 0x6D, 0x00 }; // m void ModHalfLife::scan(MultiSock* msock) { ModHelper::send(msock, port_arr, scanmsg1, strlen(scanmsg1)); ModHelper::send(msock, port_arr, scanmsg2, strlen(scanmsg2)); ModHelper::send(msock, port_arr, scanmsg3, strlen(scanmsg3)); } int ModHalfLife::parse(NetPkt* pkt, GameList* glist) { struct in_addr tmp; int port, count, pos; if (ModHelper::checkPorts(pkt, port_arr) == 0) return PARSE_REJECT; // eat weird connection attempts if (pkt->getSize() <= 4) return PARSE_ACCEPT_QUIRK; /* Halflife2 answer */ if (pkt->compare(0, reply1, sizeof(reply1))) { glist->addGame(ID_HL2, pkt); return PARSE_ACCEPT; } /* Halflife1 short answer */ if (pkt->compare(0, reply2, sizeof(reply2))) { glist->addGame(ID_HL, pkt); return PARSE_ACCEPT; } /* Halflife1 answer (with IP:port) */ if (!pkt->compare(0, reply2, sizeof(reply2) -1)) return PARSE_REJECT; /* try to parse server IP */ pos = 5; if ((count = pkt->parse_ip(pos, &tmp)) < 7) return PARSE_REJECT; /* parse server port */ pos += count +1; if ((count = pkt->parse_int(pos, &port)) == 0) return PARSE_REJECT; // IP is 0.0.0.0 or 127.0.0.1 -> do not use IP info if (tmp.s_addr == 0x00000000 || tmp.s_addr == 0x0100007F) { glist->addGame(ID_HL, pkt); } else { // TODO: implement glist->addGame(ID_HL, pkt); //glist->add(ID_HL, &tmp, port, false); } return PARSE_ACCEPT; }