#include #include "mod_quake2.h" #include "modhelper.h" #define QUAKE2_PORT 27910 // scan for latest protocol version static const char scanmsg[] = "\xff\xff\xff\xffinfo 34"; static const char replyhead[] = "\xff\xff\xff\xffinfo"; void ModQuake2::scan(MultiSock* msock) { ModHelper::send(msock, QUAKE2_PORT, scanmsg, strlen(scanmsg)); } int ModQuake2::parse(NetPkt* pkt, GameList* glist) { if (pkt->getPort() != QUAKE2_PORT) return PARSE_REJECT; if (!pkt->compare(0, replyhead, strlen(replyhead))) return PARSE_REJECT; glist->addGame(ID_Q2, pkt); return PARSE_ACCEPT; }