#include "logging.h" #include "modulelist.h" ModuleList::ModuleList() { } ModuleList::~ModuleList() { while (!mlist.isEmpty()) delete mlist.get(); } void ModuleList::reg(Module* mod) { LogSystem::log(LOG_INFO, "Loading Module '%s'", mod->getName()); mlist.addTail(mod); } void ModuleList::scan(MultiSock* msock) { Iterator *it = mlist.createIterator(); while (it->hasNext()) it->next()->scan(msock); delete it; } int ModuleList::parse(NetPkt* pkt, GameList* slist) { int retval = PKT_REJECT; Iterator *it = mlist.createIterator(); while (it->hasNext()) { retval = it->next()->parse(pkt, slist); if (retval != PKT_REJECT) break; } delete it; return retval; }