#ifndef _GAMEENTRY_H_ #define _GAMEENTRY_H_ #include #include class GameEntry { public: GameEntry() {}; ~GameEntry() {}; int compare(const GameEntry* ge); struct in_addr addr; int port1; int port2; int gameid; long modtime; protected: GameEntry(const GameEntry& ge); GameEntry& operator=(const GameEntry& ge); }; #endif // _GAMEENTRY_H_