hlswmaster-ng (now in c++)
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/***************************************************************************
* Copyright (C) 04/2006 by Olaf Rempel *
* razzor@kopf-tisch.de *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#include <string.h>
#include "mod_d3engine.h"
#include "modhelper.h"
static struct game_ports port_arr[] = {
{ 27666, 27673, ID_D3 }, // Doom 3
{ 28004, 28008, ID_Q4 }, // Quake 4
{ 0,0,0 }
};
static const char scanmsg[] = "\xff\xffgetInfo";
static const char replyhead[] = "\xff\xffinfoResponse";
void ModD3Engine::scan(MultiSock* msock)
{
ModHelper::send(msock, port_arr, scanmsg, strlen(scanmsg));
}
int ModD3Engine::parse(NetPkt* pkt, GameList* glist)
{
int gameid;
gameid = ModHelper::checkPorts(pkt, port_arr);
if (!gameid)
return PARSE_REJECT;
if (!pkt->compare(0, replyhead, strlen(replyhead)))
return PARSE_REJECT;
glist->addGame(gameid, pkt);
return PARSE_ACCEPT;
}