hlswmaster-ng (now in c++)
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#ifndef _MODGAMESPY1_H_
#define _MODGAMESPY1_H_
#include "module.h"
#include "multisock.h"
#include "netpkt.h"
#include "gamelist.h"
#include "list.h"
#include "timerservice.h"
class ModGameSpy1 : public Module {
public:
ModGameSpy1();
~ModGameSpy1();
void scan(MultiSock* msock);
int parse(NetPkt* pkt, GameList* glist);
const char* getName() { return "GameSpy 1 protocol"; }
void gc();
private:
class MultiPart : private ListEntry<MultiPart> {
public:
MultiPart(NetPkt* pkt, int queryid, int subid);
~MultiPart();
NetPkt* pkt;
int queryid;
int subid;
long timeout;
};
class GcEvent : public Event {
public:
GcEvent(ModGameSpy1& mgs1) : mgs1(mgs1) {}
~GcEvent() {}
void execute() { mgs1.gc(); }
private:
ModGameSpy1& mgs1;
};
NetPkt* merge(NetPkt* pkt, int queryid, int subid);
int parse_real(NetPkt* pkt, GameList* glist, int gameid);
LockedList<MultiPart> list;
};
#endif // _MODGAMESPY1_H_