46 lines
2.0 KiB
C++
46 lines
2.0 KiB
C++
/***************************************************************************
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* Copyright (C) 04/2006 by Olaf Rempel *
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* razzor@kopf-tisch.de *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#include <string.h>
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#include "mod_quake2.h"
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#include "modhelper.h"
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#define QUAKE2_PORT 27910
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// scan for latest protocol version
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static const char scanmsg[] = "\xff\xff\xff\xffinfo 34";
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static const char replyhead[] = "\xff\xff\xff\xffinfo";
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void ModQuake2::scan(MultiSock* msock)
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{
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ModHelper::send(msock, QUAKE2_PORT, scanmsg, strlen(scanmsg));
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}
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int ModQuake2::parse(NetPkt* pkt, GameList* glist)
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{
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if (pkt->getPort() != QUAKE2_PORT)
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return PARSE_REJECT;
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if (!pkt->compare(0, replyhead, strlen(replyhead)))
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return PARSE_REJECT;
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glist->addGame(ID_Q2, pkt);
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return PARSE_ACCEPT;
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}
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