hlswmaster-ng/hlswserver.cpp

126 lines
2.6 KiB
C++

#include <unistd.h>
#include <string.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <netinet/ip.h>
#include <arpa/inet.h>
#include "config.h"
#include "logging.h"
#include "hlswserver.h"
#define HLSW_MASTER_PORT 7140
static const char hlsw_header[] = "\xFF\xFF\xFF\xFFHLSWLANSEARCH";
#define DEFAULT_REBUILD_INTERVAL 5
struct hlsw_entry {
uint16_t gameid;
uint32_t ip;
uint16_t port1;
uint16_t port2;
} __attribute__ ((packed));
HlswServer::HlswPacket::HlswPacket(HlswPacket* next)
: NetPkt(1418), next(next)
{
memcpy((void*)data, hlsw_header, sizeof(hlsw_header));
used = sizeof(hlsw_header);
}
HlswServer::HlswPacket::~HlswPacket()
{
if (next)
delete next;
}
bool HlswServer::HlswPacket::addGame(GameEntry* ge)
{
if (used >= 1418)
return false;
struct hlsw_entry tmp;
tmp.gameid = ge->gameid;
tmp.ip = ge->addr.s_addr;
tmp.port1 = ge->port1;
tmp.port2 = ge->port2;
memcpy((void*)(data + used), &tmp, sizeof(tmp));
used += sizeof(tmp);
return true;
}
void HlswServer::HlswPacket::send(Socket* socket, struct sockaddr_in* dst)
{
if (next)
next->send(socket, dst);
socket->sendto(this, dst);
}
HlswServer::HlswServer(Config& conf, GameList& glist)
: lastUpdate(0)
{
const char *ip = conf.getString("global", "master_ip", "0.0.0.0");
LogSystem::log(LOG_NOTICE, "HlswServer listen on %s:%d", ip, HLSW_MASTER_PORT);
struct sockaddr_in dst;
dst.sin_family = AF_INET;
dst.sin_port = htons(HLSW_MASTER_PORT);
inet_aton(ip, &dst.sin_addr);
socket = Socket::createSocket(&dst);
int interval = conf.getInteger("global", "rebuild_interval", DEFAULT_REBUILD_INTERVAL);
TimerService::registerTimer(new Timer(new RebuildEvent(*this, glist), interval));
pktlist = new HlswPacket(NULL);
}
HlswServer::~HlswServer()
{
delete pktlist;
delete socket;
}
int HlswServer::execute(void* arg)
{
while (1) {
NetPkt* pkt = socket->recv();
if (!pkt->compare(0, hlsw_header, sizeof(hlsw_header))) {
LogSystem::log(LOG_NOTICE, "HlswServer: not a hlsw packet");
continue;
}
mutex.lock();
pktlist->send(socket, pkt->getAddress());
mutex.unlock();
}
return 0;
}
void HlswServer::rebuild(GameList& glist) {
if (glist.getLastUpdate() > lastUpdate) {
HlswPacket* newlist = new HlswPacket(NULL);
Iterator<GameEntry>* it = glist.createIterator();
while (it->hasNext()) {
GameEntry* d = it->next();
if (!newlist->addGame(d)) {
newlist = new HlswPacket(newlist);
newlist->addGame(d);
}
}
lastUpdate = glist.getLastUpdate();
delete it;
mutex.lock();
HlswPacket* oldlist = pktlist;
pktlist = newlist;
mutex.unlock();
delete oldlist;
}
}