hlswmaster-ng (now in c++)
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# broadcast scan source port (udp)
scan_port 7130
# broadcast scan every X seconds
scan_interval 60
# use this interface(s)
# server timeout after X seconds
game_timeout 180
# master answers with this source IP
# rebuild master list every X seconds
rebuild_interval 5
# logging
logfile hlswmaster.log
logprio DEBUG