hlswmaster-ng/hlswserver.cpp

131 lines
3.9 KiB
C++

/***************************************************************************
* Copyright (C) 04/2006 by Olaf Rempel *
* razzor@kopf-tisch.de *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#include <unistd.h>
#include <string.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <netinet/ip.h>
#include <arpa/inet.h>
#include "hlswserver.h"
#include "logging.h"
static const char hlsw_header[] = "\xFF\xFF\xFF\xFFHLSWLANSEARCH";
struct hlsw_entry {
uint16_t gameid;
uint32_t ip;
uint16_t port1;
uint16_t port2;
} __attribute__ ((packed));
#define HLSW_MASTER_PORT 7140
#define HLSW_MAX_PACKET_SIZE (sizeof(hlsw_header) + 140 * sizeof(struct hlsw_entry))
#define DEFAULT_REBUILD_INTERVAL 5
HlswServer::HlswServer(Config& conf, GameList& glist)
{
const char *ip = conf.getString("global", "master_ip", "0.0.0.0");
LogSystem::log(LOG_NOTICE, "HlswServer listen on %s:%d", ip, HLSW_MASTER_PORT);
struct sockaddr_in dst;
dst.sin_family = AF_INET;
dst.sin_port = htons(HLSW_MASTER_PORT);
inet_aton(ip, &dst.sin_addr);
socket = Socket::createSocket(&dst);
int interval = conf.getInteger("global", "rebuild_interval", DEFAULT_REBUILD_INTERVAL);
TimerService::registerTimer(new Timer(new RebuildEvent(*this, glist), interval));
pktlist = new List<NetPkt>();
}
HlswServer::~HlswServer()
{
while (!pktlist->isEmpty())
delete pktlist->get();
delete pktlist;
delete socket;
}
int HlswServer::execute(void* arg)
{
while (1) {
NetPkt* pkt = socket->recv();
if (!pkt->compare(0, hlsw_header, strlen(hlsw_header))) {
LogSystem::log(LOG_NOTICE, "HlswServer: not a hlsw packet");
continue;
}
mutex.lock();
Iterator<NetPkt>* it = pktlist->createIterator();
while (it->hasNext())
socket->sendto(it->next(), pkt->getAddress());
delete it;
mutex.unlock();
}
return 0;
}
void HlswServer::rebuild(GameList& glist) {
List<NetPkt>* newlist = new List<NetPkt>();
// header
NetPkt* pkt = new NetPkt(HLSW_MAX_PACKET_SIZE);
pkt->append(hlsw_header, sizeof(hlsw_header));
newlist->add(pkt);
Iterator<GameEntry>* it = glist.createIterator();
while (it->hasNext()) {
NetPkt* last = newlist->peekTail();
if (last->getSize() == HLSW_MAX_PACKET_SIZE) {
last = new NetPkt(HLSW_MAX_PACKET_SIZE);
last->append(hlsw_header, sizeof(hlsw_header));
newlist->add(last);
}
addGame(last, it->next());
}
delete it;
mutex.lock();
List<NetPkt>* oldlist = pktlist;
pktlist = newlist;
mutex.unlock();
while (!oldlist->isEmpty())
delete oldlist->get();
delete oldlist;
}
void HlswServer::addGame(NetPkt* pkt, GameEntry* entry)
{
struct hlsw_entry tmp;
tmp.gameid = entry->gameid;
tmp.ip = entry->addr.s_addr;
tmp.port1 = entry->port1;
tmp.port2 = entry->port2;
pkt->append((char*)&tmp, sizeof(tmp));
}