hlswmaster-ng/gamelist.cpp

126 lines
2.1 KiB
C++

#include "gamelist.h"
#include "logging.h"
#define DEFAULT_TIMEOUT 180
GameList::GameList(Config& conf)
{
timeout = conf.getInteger("global", "game_timeout", DEFAULT_TIMEOUT);
TimerService::registerTimer(new Timer(new CleanupEvent(*this), timeout));
}
GameList::~GameList()
{
Iterator<GameEntry>* it = createIterator();
while (it->hasNext())
delete it->next();
delete it;
}
void GameList::cleanup()
{
long now = time(NULL);
Iterator<GameEntry>* it = createIterator();
while (it->hasNext()) {
GameEntry* ge = it->next();
if (ge->modtime + timeout <= now) {
it->remove();
char buf[64];
ge->show(buf, sizeof(buf));
LogSystem::log(LOG_NOTICE, "Game Timeout: %s", buf);
delete ge;
}
}
delete it;
}
void GameList::addGame(int gameid, NetPkt* pkt, int port2)
{
GameEntry* ge = new GameEntry(gameid, pkt, port2);
int hash = ge->hash(MAX_BUCKETS);
bool found = false;
Iterator<GameEntry>* it = buckets[hash].createIterator();
while (it->hasNext()) {
GameEntry* tmp = it->next();
if (ge->compare(tmp) == 0) {
tmp->update();
found = true;
break;
}
}
if (!found) {
char buf[64];
ge->show(buf, sizeof(buf));
LogSystem::log(LOG_NOTICE, "Adding Game : %s", buf);
buckets[hash].add(ge);
} else {
delete ge;
}
// it holds the lock!
delete it;
}
Iterator<GameEntry>* GameList::createIterator()
{
return new GameListIterator(this);
}
GameList::GameListIterator::GameListIterator(GameList* gl)
: gl(gl), it(0)
{
gl->mutex.lock();
reset();
}
GameList::GameListIterator::~GameListIterator()
{
delete it;
gl->mutex.unlock();
}
bool GameList::GameListIterator::hasNext()
{
if (it->hasNext())
return true;
while (bucket < MAX_BUCKETS -1) {
delete it;
bucket++;
it = gl->buckets[bucket].createIterator();
if (it->hasNext())
return true;
}
return false;
}
GameEntry* GameList::GameListIterator::next()
{
return it->next();
}
void GameList::GameListIterator::remove()
{
it->remove();
}
void GameList::GameListIterator::reset()
{
if (it != NULL)
delete it;
bucket = 0;
it = gl->buckets[bucket].createIterator();
}