57 lines
988 B
C++
57 lines
988 B
C++
#ifndef _HLSWSERVER_H_
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#define _HLSWSERVER_H_
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#include <string.h>
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#include "thread.h"
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#include "config.h"
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#include "gamelist.h"
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#include "netpkt.h"
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#include "socket.h"
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#include "mutex.h"
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class HlswServer : public Thread {
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public:
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HlswServer(Config& conf, GameList& glist);
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~HlswServer();
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int execute(void* arg);
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void rebuild(GameList& gl);
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protected:
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HlswServer(const HlswServer& hs);
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HlswServer& operator=(const HlswServer& hs);
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private:
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class RebuildEvent : public Event {
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public:
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RebuildEvent(HlswServer& hs, GameList& gl) : hs(hs), gl(gl) {}
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~RebuildEvent() {}
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void execute() { hs.rebuild(gl); }
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private:
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HlswServer& hs;
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GameList& gl;
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};
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class HlswPacket : private NetPkt {
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public:
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HlswPacket(HlswPacket* next);
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~HlswPacket();
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bool addGame(GameEntry* ge);
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void send(Socket* socket, struct sockaddr_in* dst);
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private:
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HlswPacket* next;
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};
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Socket* socket;
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HlswPacket* pktlist;
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Mutex mutex;
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long lastUpdate;
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};
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#endif // _HLSWSERVER_H_
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