/*************************************************************************** * Copyright (C) 03/2005 by Olaf Rempel * * razzor@kopf-tisch.de * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * ***************************************************************************/ #include #include #include #include #include #include #include #include #include #include #include #include "list.h" #include "netpkt.h" #include "configfile.h" #include "hlswmaster.h" #define DEBUG 1 /* die interne serverliste */ static LIST_HEAD(serverlist); /* sichert die server liste */ static pthread_mutex_t serverlist_lock = PTHREAD_MUTEX_INITIALIZER; /* scan socket */ static int scan_sock; /** * server_cmp() * LIST_FIND helper * * @param struct game_server *a * @param struct game_server *b * @return true wenn es sich um den selben server handelt */ static inline int server_cmp(const struct game_server *a, struct game_server *b) { return (a->gameid == b->gameid && a->ip == b->ip && a->port1 == b->port1 && a->port2 == b->port2); } /** * server_add() * fuegt der internen serverliste einen server hinzu * wenn dieser server schon in der liste vorhanden ist, wird nur * die modtime angepasst * * @param unsigned int gameid * @param struct in_addr ip * @param u_int16_t port1 * @param u_int16_t port2 * @return false bei fehler */ int server_add(u_int16_t gameid, u_int32_t ip, u_int16_t port1, u_int16_t port2) { struct game_server server, *nserver; server.gameid = gameid; server.ip = ip; server.port1 = port1; server.port2 = port2; pthread_mutex_lock(&serverlist_lock); /* diesen server in der liste suchen */ nserver = LIST_FIND(&serverlist, server_cmp, struct game_server *, &server); if (!nserver) { /* neuen eintrag anlegen */ if (!(nserver = malloc(sizeof(struct game_server)))) { pthread_mutex_unlock(&serverlist_lock); log_print("server_add(): malloc()"); return 0; } #ifdef DEBUG { struct in_addr tmp; tmp.s_addr = server.ip; printf("server_add_new: gameid=%2d ip=%15s port1=%5d port2=%5d\n", server.gameid, inet_ntoa(tmp), server.port1, server.port2); } #endif memcpy(nserver, &server, sizeof(struct game_server)); list_add_tail(&nserver->list, &serverlist); } /* modtime anpassen */ nserver->modtime = time(NULL); pthread_mutex_unlock(&serverlist_lock); return 1; } /** * serverlist_refresh() * loescht alte server aus der liste * baut aus den verbleibenden die client_liste auf * * @param long timeout */ static void serverlist_refresh(long timeout) { struct game_server *server, *tmp; long now = time(NULL); pthread_mutex_lock(&serverlist_lock); list_for_each_entry_safe(server, tmp, &serverlist, list) { if ((server->modtime + timeout) < now) { #ifdef DEBUG { struct in_addr tmp2; tmp2.s_addr = server->ip; printf("server timeout: gameid=%2d ip=%15s port1=%5d port2=%5d\n", server->gameid, inet_ntoa(tmp2), server->port1, server->port2); } #endif list_del(&server->list); free(server); } else { client_pkt_add(server); } } pthread_mutex_unlock(&serverlist_lock); client_pkt_commit(); } /** * pkt_send() * schickt ein paket ab * * @param struct in_addr *dstip - pointer auf eine IP, wenn NULL wird broadcast angenommen * @param unsigned int dstport - destination port * @param char *buf - pointer auf den zu sendenen speicherbereich * @param unsigned int size - groesse des speicherbereichs * @return false bei fehler */ int pkt_send(struct in_addr *dstip, unsigned int dstport, char *buf, unsigned int size) { struct sockaddr_in addr; addr.sin_family = AF_INET; addr.sin_port = htons(dstport); addr.sin_addr.s_addr = (dstip ? dstip->s_addr : 0xFFFFFFFF); //inet_aton("10.4.1.1", &addr.sin_addr); if (sendto(scan_sock, buf, size, 0, (struct sockaddr *)&addr, sizeof(addr)) < 0) log_print("scan_send(): sendto()"); usleep(10000); return 1; } /** * scan_control() * triggert den scan der plugins * arbeitet dann die sender queue ab * triggert den gc der plugins */ void scan_control(void) { struct net_pkt *pkt, *tmp; long now; long last_plugin_gc = 0, last_list_refresh = 0, last_scan = 0; int plugin_timeout, list_timeout, list_refresh, scan_interval; plugin_timeout = config_get_int("global", "plugin_timeout", 30); list_timeout = config_get_int("global", "serverlist_timeout", 30); list_refresh = config_get_int("global", "serverlist_refresh", 5); scan_interval = config_get_int("global", "scan_interval", 30); log_print("thread_start: scan_control"); log_print(" scan_interval: %ds", scan_interval); log_print(" serverlist_refresh: %ds", list_refresh); log_print(" serverlist_timeout: %ds", list_timeout); log_print(" plugin_timeout: %d", plugin_timeout); while (1) { now = time(NULL); /* interne plugin daten aufraeumen */ if (last_plugin_gc + plugin_timeout < now) { last_plugin_gc = now; plugins_gc(plugin_timeout); } /* server liste aufraeumen, und neue client pkts erzeugen */ if (last_list_refresh + list_refresh < now) { last_list_refresh = now; serverlist_refresh(list_timeout); } /* neuen scan ausloesen */ if (last_scan + scan_interval < now) { last_scan = now; plugins_scan(); } sleep(1); } } /** * scan_receive() * wartet auf serverantworten und uebergibt die pakete den * plugins zur auswertung */ void scan_receive(void) { struct net_pkt *pkt; fd_set fdsel, fdcpy; int recvsize, i; log_print("thread_start: scan_receiver"); FD_ZERO(&fdsel); FD_SET(scan_sock, &fdsel); while (1) { memcpy(&fdcpy, &fdsel, sizeof(fdsel)); select(FD_SETSIZE, &fdcpy, NULL, NULL, NULL); ioctl(scan_sock, FIONREAD, &recvsize); if (recvsize <= 0) { log_print("scan_receive(): drop short packet"); continue; } if (!(pkt = malloc(sizeof(struct net_pkt) + recvsize))) { log_print("scan_receive(): malloc()"); continue; } i = sizeof(struct sockaddr_in); pkt->size = recvfrom(scan_sock, pkt->buf, recvsize, 0, (struct sockaddr *)&pkt->addr, &i); if (!plugins_parse(pkt)) { log_print("scan_receive(): unknown packet: %s:%d size:%d", inet_ntoa(pkt->addr.sin_addr), ntohs(pkt->addr.sin_port), pkt->size); } free(pkt); } } /** * schliesst den server scan socket */ static void scan_close() { close(scan_sock); } /** * scan_init() * initialisiert den socket fuer den server scan * @return false on error */ int scan_init() { struct sockaddr_in dst; int i = 1, port; char *ip; if ((scan_sock = socket(PF_INET, SOCK_DGRAM, 0)) < 0) { log_print("scan_init(): socket()"); return 0; } ip = config_get_string("global", "scan_ip", "0.0.0.0"); port = config_get_int("global", "scan_port", 7130); dst.sin_family = AF_INET; dst.sin_port = htons(port); inet_aton(ip, &dst.sin_addr); if (bind(scan_sock, (struct sockaddr *)&dst, sizeof(dst)) < 0) { log_print("scan_init(): bind()"); return 0; } if (setsockopt(scan_sock, SOL_SOCKET, SO_BROADCAST, &i, sizeof(i))) { log_print("scan_init(): setsockopt()"); return 0; } if (atexit(scan_close) != 0) { log_print("scan_init(): atexit()"); return 0; } log_print("scan socket initialized (%s:%d)", ip, port); return 1; }