hlswmaster/plugins/ut.c
Olaf Rempel 5d10585d29 Version 0.50
- added autoconf/automake/libtool support
- plugins: replaced _init() / _fini() with ((constructor)) / ((destructor))
2006-02-02 16:40:20 +01:00

77 lines
2.6 KiB
C

/***************************************************************************
* Copyright (C) 03/2005 by Olaf Rempel *
* razzor@kopf-tisch.de *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#include <string.h>
#include "plugin.h"
struct scan_ports port_arr[] = {
{ 8777, 8786, 5 }, /* Unreal Tournament (5), Ravenshield (-) */
{ 0,0,0 }
};
static char scanmsg[] = "REPORTQUERY";
static char ut_reply[] = "ut ";
static char rvs_reply[] = "rvnshld 0";
int scan(void) {
pkt_send_portarr(NULL, port_arr, scanmsg, strlen(scanmsg));
return 1;
}
int parse(struct net_pkt *pkt) {
int gameid, port;
void *p;
if (!(gameid = pkt_check_portarr(pkt, port_arr)))
return 0;
switch (gameid) {
case 5: /* ut, rvs */
if ((p = pkt_memmem(pkt, 0, ut_reply, strlen(ut_reply)))) {
port = pkt_atoi(pkt, p + strlen(ut_reply));
server_add(gameid, pkt->addr.sin_addr.s_addr, port -1, port);
} else if ((p = pkt_memmem(pkt, 0, rvs_reply, strlen(rvs_reply)))) {
server_add_pkt(0, pkt);
}
break;
default:
server_add_pkt(gameid, pkt);
break;
}
return 1;
}
static struct hlswmaster_plugin plugin = {
.name = "ut",
.scan = &scan,
.parse = &parse,
};
void __attribute__ ((constructor)) init(void) {
register_plugin(&plugin);
}
void __attribute__ ((destructor)) fini(void) {
unregister_plugin(&plugin);
}