63 lines
2.2 KiB
C
63 lines
2.2 KiB
C
/***************************************************************************
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* Copyright (C) 03/2005 by Olaf Rempel *
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* razzor@kopf-tisch.de *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#include <string.h>
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#include "plugin.h"
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struct scan_ports port_arr[] = {
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{ 27960, 27963, 6 }, /* Quake3 (razzor) */
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{ 28960, 28964, 31 }, /* Call of Duty (ove) */
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{ 0,0,0 }
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};
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static char scanmsg[] = "\xff\xff\xff\xffgetstatus";
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static char replymsg[] = "\xff\xff\xff\xffstatusResponse";
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int scan(void) {
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pkt_send_portarr(NULL, port_arr, scanmsg, strlen(scanmsg));
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return 1;
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}
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int parse(struct net_pkt *pkt) {
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int gameid;
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if (pkt_memcmp(pkt, 0, replymsg, strlen(replymsg)))
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return 0;
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if (!(gameid = pkt_check_portarr(pkt, port_arr)))
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return 0;
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server_add_pkt(gameid, pkt);
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return 1;
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}
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static struct hlswmaster_plugin quake3_plugin = {
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.name = "quake3",
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.scan = &scan,
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.parse = &parse,
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};
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void _init(void) {
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register_plugin(&quake3_plugin);
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}
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void _fini(void) {
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unregister_plugin(&quake3_plugin);
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}
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