sam7fc/src/rtos/context.c

309 lines
6.2 KiB
C

#include <stdint.h>
#include <stdio.h>
#include <string.h>
#include "atomic.h"
#include "memalloc.h"
#include "rtos/context.h"
#include "rtos/spinlock.h"
/* linked list of ready contexts, #1 is the running thread */
struct context *volatile run_queue = NULL;
/* pointer to the running thread */
struct context *current_context = NULL;
/*
* SWI_Handler:
* Entry with SVC mode, IRQs are disabled, FIQ is enabled
*/
__attribute__((naked)) void SWI_Handler(void)
{
/* store register context to current_context */
asm volatile (
/* r0-1 -> svc_stack */
"stmdb sp!, {r0-r1} \n\t"
/* get top of struct register_context */
"ldr r0, =current_context \n\t"
"ldr r0, [r0] \n\t"
"add r0, r0, #68 \n\t"
/* save usermode cpsr & r2-14 */
"mrs r1, spsr \n\t"
"stmdb r0, {r1-r14}^ \n\t"
"nop \n\t"
"sub r0, r0, #56 \n\t"
/* save r0-1 and svc_lr (= pc) */
"ldmia sp!, {r1, r2} \n\t"
"stmdb r0!, {r1, r2, r14} \n\t"
);
/* we're no longer #1 in run_queue, switch to new #1 */
if (current_context != run_queue)
current_context = run_queue;
current_context->state = CONTEXT_RUNNING;
if (((uint32_t *)current_context->stack)[0] != 0xdeadbeef)
printf("<- task stack corrupt (%p)\n\r", current_context);
/* restore register context from current_context */
asm volatile (
/* get pointer to struct register_context */
"ldr r0, =current_context \n\t"
"ldr r0, [r0] \n\t"
/* get values of r0-1 and pc (= svc_lr) */
"ldmia r0!, {r1-r2,r14} \n\t"
"stmdb sp!, {r1-r2} \n\t"
/* restore usermode cpsr & r2-14 */
"ldmia r0, {r1-r14}^ \n\t"
"nop \n\t"
"msr spsr, r1 \n\t"
/* get r0-1 from svc_stack, jump back */
"ldmia sp!, {r0, r1} \n\t"
"movs pc, lr \n\t"
);
}
static uint8_t isr_context_switch(void)
{
asm volatile ("swi");
// TODO: return previous state of now running thread
return CONTEXT_READY;
}
/* inserts context into run_queue */
static void isr_context_ready(struct context *ctx)
{
struct context *q = run_queue;
struct context *volatile *qprev = &run_queue;
while (q && (q->priority <= ctx->priority)) {
qprev = &q->run_queue;
q = q->run_queue;
}
ctx->run_queue = q;
*qprev = ctx;
}
/* process yields, try to switch to process with lower or same prio */
void isr_context_yield(void)
{
run_queue = current_context->run_queue;
isr_context_ready(current_context);
if (current_context != run_queue) {
current_context->state = CONTEXT_READY;
isr_context_switch();
}
}
void context_yield(void)
{
disable_irqs();
isr_context_yield();
restore_irqs();
}
static uint8_t __isr_context_wait(struct spinlock *lock, uint8_t sleepstate)
{
isr_spinlock_unlock(lock);
run_queue = current_context->run_queue;
current_context->state = sleepstate;
uint8_t retval = isr_context_switch();
isr_spinlock_lock(lock);
return retval;
}
uint8_t isr_context_wait(struct spinlock *lock)
{
return __isr_context_wait(lock, CONTEXT_SLEEP);
}
uint8_t context_wait(struct spinlock *lock)
{
disable_irqs();
uint8_t retval = __isr_context_wait(lock, CONTEXT_SLEEP);
restore_irqs();
return retval;
}
uint8_t context_wait_queue(struct spinlock *lock, struct context **queue)
{
disable_irqs();
current_context->sleep_queue = *queue;
*queue = current_context;
uint8_t retval = __isr_context_wait(lock, CONTEXT_SLEEP_QUEUE);
restore_irqs();
return retval;
}
uint8_t context_wait_pri_queue(struct spinlock *lock, struct context **queue)
{
disable_irqs();
struct context *q = *queue;
while (q && (q->priority <= lock->priority_unlocked)) {
queue = &q->sleep_queue;
q = q->sleep_queue;
}
current_context->sleep_queue = q;
*queue = current_context;
uint8_t retval = __isr_context_wait(lock, CONTEXT_SLEEP_QUEUE);
restore_irqs();
return retval;
}
void isr_context_signal(struct context *c)
{
if (c->state == CONTEXT_SLEEP) {
c->state = CONTEXT_READY;
isr_context_ready(c);
}
}
void context_signal(struct context *c)
{
disable_irqs();
isr_context_signal(c);
restore_irqs();
}
uint32_t context_signal_queue(struct context **queue)
{
disable_irqs();
uint32_t retval = 0;
if (*queue) {
struct context *c = *queue;
*queue = c->sleep_queue;
c->state = CONTEXT_READY;
isr_context_ready(c);
retval = 1;
}
restore_irqs();
return retval;
}
void isr_context_interrupt(struct context *c)
{
if (c->state == CONTEXT_SLEEP) {
c->state = CONTEXT_INTERRUPTED;
isr_context_ready(c);
}
}
void context_interrupt(struct context *c)
{
disable_irqs();
isr_context_signal(c);
restore_irqs();
}
uint32_t context_interrupt_queue(struct context *c, struct context **queue)
{
disable_irqs();
struct context *q = *queue;
while (q && (q != c)) {
queue = &q->sleep_queue;
q = q->sleep_queue;
}
uint32_t retval = 0;
if (q) {
*queue = c->sleep_queue;
c->state = CONTEXT_INTERRUPTED;
isr_context_ready(c);
retval = 1;
}
restore_irqs();
return retval;
}
struct context * create_ctx(uint32_t stacksize, uint8_t priority, void (* code)(void *arg), void *arg)
{
uint32_t *stack = static_alloc(sizeof(struct context) + stacksize);
memset(stack, 0, stacksize);
// TODO: check on context-switch for corruption */
stack[0] = 0xdeadbeef;
struct context *ctx = (struct context *)((uint8_t *)stack + stacksize);
ctx->regs.r0 = (uint32_t)arg;
ctx->regs.pc = (uint32_t)code;
ctx->regs.cpsr = 0x0000001F;
ctx->regs.sp = (uint32_t)ctx;
ctx->regs.r1 = 0x01010101;
ctx->regs.r2 = 0x02020202;
ctx->regs.r3 = 0x03030303;
ctx->regs.r4 = 0x04040404;
ctx->regs.r5 = 0x05050505;
ctx->regs.r6 = 0x06060606;
ctx->regs.r7 = 0x07070707;
ctx->regs.r8 = 0x08080808;
ctx->regs.r9 = 0x09090909;
ctx->regs.r10 = 0x10101010;
ctx->regs.r11 = 0x11111111;
ctx->regs.r12 = 0x12121212;
ctx->regs.r14 = 0x14141414;
ctx->stack = stack;
ctx->priority = priority;
disable_irqs();
isr_context_ready(ctx);
restore_irqs();
return ctx;
}
void init_context(void)
{
/*
* create shallow idle context
* idle context runs in SVC mode, so no real stack is needed
*/
current_context = create_ctx(4, 255, NULL, NULL);
printf("idle_ctx=%p\n\r", current_context);
/* For now, we're the only thread, so this simply safes our context */
disable_irqs();
isr_context_switch();
restore_irqs();
/* idle loop */
while (1) {
// TODO: this sucks, context switch after interrupt are way better..
context_yield();
}
}