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105 lines
3.8 KiB
105 lines
3.8 KiB
/*************************************************************************** |
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* Copyright (C) 04/2006 by Olaf Rempel * |
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* razzor@kopf-tisch.de * |
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* * |
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* This program is free software; you can redistribute it and/or modify * |
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* it under the terms of the GNU General Public License as published by * |
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* the Free Software Foundation; either version 2 of the License, or * |
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* (at your option) any later version. * |
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* * |
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* This program is distributed in the hope that it will be useful, * |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of * |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * |
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* GNU General Public License for more details. * |
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* * |
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* You should have received a copy of the GNU General Public License * |
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* along with this program; if not, write to the * |
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* Free Software Foundation, Inc., * |
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * |
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***************************************************************************/ |
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#include <string.h> |
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#include "mod_q3engine.h" |
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#include "modhelper.h" |
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static struct game_ports port_arr[] = { |
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{ 27960, 27969, ID_Q3A }, // q3(6), ef(7), et25), rtcw(8) |
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{ 28070, 28070, ID_JK2 }, // jk2(12) |
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{ 28960, 28963, ID_COD }, // cod(31), cod:uo(42), cod2(48) |
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{ 29070, 29070, ID_JK3 }, // jk3(27) |
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{ 0,0,0 } |
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}; |
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static const char scanmsg[] = "\xff\xff\xff\xffgetStatus"; |
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static const char replyhead[] = "\xff\xff\xff\xffstatusResponse"; |
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static const char search_version[] = "\\version\\"; |
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static const char search_gamename[] = "\\gamename\\"; |
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static const char reply_q3[] = "Q3 "; |
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static const char reply_ef[] = "ST:V HM "; |
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static const char reply_rtcw[] = "Wolf "; |
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static const char reply_et[] = "ET"; |
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static const char reply_jk2[] = "JK2MP"; |
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static const char reply_jk3[] = "JAmp"; |
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static const char reply_cod[] = "Call of Duty\\"; |
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static const char reply_coduo[] = "CoD:United Offensive\\"; |
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static const char reply_cod2[] = "Call of Duty 2\\"; |
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void ModQ3Engine::scan(MultiSock* msock) |
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{ |
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ModHelper::send(msock, port_arr, scanmsg, strlen(scanmsg)); |
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} |
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int ModQ3Engine::parse(NetPkt* pkt, GameList* glist) |
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{ |
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int gameid = 0, pos1, pos2; |
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gameid = ModHelper::checkPorts(pkt, port_arr); |
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if (!gameid) |
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return PARSE_REJECT; |
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if (!pkt->compare(0, replyhead, strlen(replyhead))) |
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return PARSE_REJECT; |
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pos1 = pkt->find(0, search_version, strlen(search_version)); |
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if (pos1 != -1) { |
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pos1 += strlen(search_version); |
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if (pkt->compare(pos1, reply_q3, strlen(reply_q3))) |
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gameid = ID_Q3A; |
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else if (pkt->compare(pos1, reply_ef, strlen(reply_ef))) |
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gameid = ID_EF; |
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else if (pkt->compare(pos1, reply_rtcw, strlen(reply_rtcw))) |
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gameid = ID_RTCW; |
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else if (pkt->compare(pos1, reply_et, strlen(reply_et))) |
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gameid = ID_ET; |
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else if (pkt->compare(pos1, reply_jk2, strlen(reply_jk2))) |
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gameid = ID_JK2; |
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else if (pkt->compare(pos1, reply_jk3, strlen(reply_jk3))) |
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gameid = ID_JK3; |
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} |
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pos2 = pkt->find(0, search_gamename, strlen(search_gamename)); |
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if (gameid == 0 && pos2 != -1) { |
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pos2 += strlen(search_gamename); |
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if (pkt->compare(pos2, reply_cod, strlen(reply_cod))) |
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gameid = ID_COD; |
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else if (pkt->compare(pos2, reply_coduo, strlen(reply_coduo))) |
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gameid = ID_COD_UO; |
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else if (pkt->compare(pos2, reply_cod2, strlen(reply_cod2))) |
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gameid = ID_COD2; |
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} |
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if (gameid == 0) |
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return PARSE_REJECT; |
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glist->addGame(gameid, pkt); |
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return PARSE_ACCEPT; |
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}
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