hlswmaster/p_d3engine.c

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/***************************************************************************
* Copyright (C) 12/2005 by Olaf Rempel *
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* razzor@kopf-tisch.de *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#include <string.h>
#include "plugin_helper.h"
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static struct scan_ports port_arr[] = {
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{ 27666, 27673, 38 }, /* Doom 3 */
{ 28004, 28008, 47 }, /* Quake 4 */
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{ 0,0,0 }
};
static char scanmsg[] = "\xff\xffgetInfo";
static char replymsg[] = "\xff\xffinfoResponse";
static int scan(void)
{
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pkt_send_portarr(NULL, port_arr, scanmsg, strlen(scanmsg));
return 1;
}
static int parse(struct net_pkt *pkt)
{
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int gameid;
if (!(gameid = pkt_check_portarr(pkt, port_arr)))
return PARSE_REJECT;
if (pkt_memcmp(pkt, 0, replymsg, strlen(replymsg)))
return PARSE_REJECT;
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server_add_pkt(gameid, pkt);
return PARSE_ACCEPT;
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}
struct hlswmaster_plugin plugin = {
.name = "d3engine",
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.scan = &scan,
.parse = &parse,
};