hlswmaster/plugins/q3engine.c
Olaf Rempel 7f0b2fd78f Version 0.52
- games added: avp2, bfv, igi2, jk2, jk3, rtcw, ut2k3, ut2k4
- sendqueue removed (no need to do ratelimiting)
- serverlist.c + scanner.c merged, removing one thread
- daemonize & run-as-user support
2006-02-02 16:43:41 +01:00

108 lines
3.5 KiB
C

/***************************************************************************
* Copyright (C) 03/2005 by Olaf Rempel *
* razzor@kopf-tisch.de *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#include <string.h>
#include "plugin_helper.h"
static struct scan_ports port_arr[] = {
{ 27960, 27969, 6 }, /* q3(6), ef(7), et25), rtcw(8) */
{ 28070, 28070, 12 }, /* jk2(12) TODO: UNTESTED */
{ 28960, 28963, 31 }, /* cod(31), cod:uo(42) */
{ 29070, 29070, 27 }, /* jk3(27) TODO: UNTESTED */
{ 0,0,0 }
};
static char scanmsg[] = "\xff\xff\xff\xffgetStatus";
static char replymsg[] = "\xff\xff\xff\xffstatusResponse";
static char q3_reply[] = "\\version\\Q3 ";
static char ef_reply[] = "\\version\\ST:V HM ";
static char rtcw_reply[] = "\\version\\Wolf ";
static char et_reply[] = "\\version\\ET ";
static char jk2_reply[] = "\\version\\JK2MP ";
static char jk3_reply[] = "\\version\\JAmp ";
static char cod_reply[] = "\\gamename\\Call of Duty\\";
static char coduo_reply[] = "\\gamename\\CoD:United Offensive\\";
static int scan(void) {
pkt_send_portarr(NULL, port_arr, scanmsg, strlen(scanmsg));
return 1;
}
static int parse(struct net_pkt *pkt) {
int gameid;
if (!(gameid = pkt_check_portarr(pkt, port_arr)))
return 0;
if (pkt_memcmp(pkt, 0, replymsg, strlen(replymsg)))
return 0;
switch (gameid) {
case 6: /* q3, ef, et, rtcw */
if (pkt_memmem(pkt, 0, q3_reply, strlen(q3_reply))) {
gameid = 6;
} else if (pkt_memmem(pkt, 0, ef_reply, strlen(ef_reply))) {
gameid = 7;
} else if (pkt_memmem(pkt, 0, rtcw_reply, strlen(rtcw_reply))) {
gameid = 8;
} else if (pkt_memmem(pkt, 0, et_reply, strlen(et_reply))) {
gameid = 25;
} else {
return 0;
}
break;
case 12: /* jedi knight 2 */
if (!pkt_memmem(pkt, 0, jk2_reply, strlen(jk2_reply)))
return 0;
break;
case 27: /* jedi knight 3 */
if (!pkt_memmem(pkt, 0, jk3_reply, strlen(jk3_reply)))
return 0;
break;
case 31: /* cod, cod:uo */
if (pkt_memmem(pkt, 0, cod_reply, strlen(cod_reply))) {
gameid = 31;
} else if (pkt_memmem(pkt, 0, coduo_reply, strlen(coduo_reply))) {
gameid = 42;
} else {
return 0;
}
break;
}
server_add_pkt(gameid, pkt);
return 1;
}
struct hlswmaster_plugin plugin = {
.name = "q3engine",
.scan = &scan,
.parse = &parse,
};