Olaf Rempel
7f0b2fd78f
- games added: avp2, bfv, igi2, jk2, jk3, rtcw, ut2k3, ut2k4 - sendqueue removed (no need to do ratelimiting) - serverlist.c + scanner.c merged, removing one thread - daemonize & run-as-user support
118 lines
3.9 KiB
C
118 lines
3.9 KiB
C
/***************************************************************************
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* Copyright (C) 03/2005 by Olaf Rempel *
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* razzor@kopf-tisch.de *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#include <string.h>
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#include "plugin_helper.h"
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static struct scan_ports port_arr[] = {
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{ 7777, 7788, 5 }, /* ut(5), ut2k3(14), ut2k4(33) */
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{ 22000, 22010, 16 }, /* bf1942(16) */
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{ 23000, 23010, 35 }, /* bfv(35) */
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{ 26001, 26011, 19 }, /* igi2(19) */
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{ 27888, 27888, 17 }, /* avp2(17) (nur der standart-port..) */
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{ 0, 0, 0 }
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};
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static char scanmsg[] = "\\status\\";
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static char ut_reply[] = "\\gamename\\ut\\";
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static char ut2k3_reply[] = "\\gamename\\ut2\\";
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static char ut2k4_reply[] = "\\gamename\\ut2004\\";
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static char bf1942_reply[] = "\\gamename\\bfield1942\\";
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static char bfv_reply[] = "\\game_id\\bfvietnam\\";
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static char avp2_reply[] = "\\gamename\\avp2\\";
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static char igi2_reply[] = "\\gamename\\projectigi2r\\";
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static char hostport_search[] = "\\hostport\\";
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static int scan(void) {
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pkt_send_portarr(NULL, port_arr, scanmsg, strlen(scanmsg));
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return 1;
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}
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static int parse(struct net_pkt *pkt) {
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int gameid, port;
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void *p;
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if (!(gameid = pkt_check_portarr(pkt, port_arr)))
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return 0;
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switch (gameid) {
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case 5:/* unreal tournament 2k3 */
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if (pkt_memmem(pkt, 0, ut_reply, strlen(ut_reply)))
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gameid = 5;
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/* unreal tournament 2k3 */
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else if (pkt_memmem(pkt, 0, ut2k3_reply, strlen(ut2k3_reply)))
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gameid = 14;
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/* unreal tournament 2k4 */
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else if (pkt_memmem(pkt, 0, ut2k4_reply, strlen(ut2k4_reply)))
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gameid = 33;
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else
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return 0;
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break;
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case 16:/* battlefield 1942 */
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if (!pkt_memmem(pkt, 0, bf1942_reply, strlen(bf1942_reply)))
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return 0;
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break;
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case 17:/* alien vs. predator 2 */
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if (!pkt_memmem(pkt, 0, avp2_reply, strlen(avp2_reply)))
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return 0;
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break;
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case 19:/* project igi2 covert strike */
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if (!pkt_memmem(pkt, 0, igi2_reply, strlen(igi2_reply)))
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return 0;
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break;
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case 35:/* battlefield vietnam */
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if (!pkt_memmem(pkt, 0, bfv_reply, strlen(bfv_reply)))
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return 0;
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break;
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default:
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return 0;
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}
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/* hostport angabe suchen */
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p = pkt_memmem(pkt, 0, hostport_search, strlen(hostport_search));
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if (p) {
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port = pkt_atoi(pkt, p + strlen(hostport_search));
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}
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/* wenn ein hostport angegeben wurde, und das nicht der src port ist
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** beide ports in die serverliste uebernehmen
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*/
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if (p && port != ntohs(pkt->addr.sin_port)) {
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server_add(gameid, pkt->addr.sin_addr.s_addr, port, ntohs(pkt->addr.sin_port));
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} else {
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server_add_pkt(gameid, pkt);
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}
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return 1;
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}
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struct hlswmaster_plugin plugin = {
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.name = "gamespy1",
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.scan = &scan,
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.parse = &parse,
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};
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