hlswmaster-ng/mod_d3engine.cpp

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#include <string.h>
#include "mod_d3engine.h"
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#include "modhelper.h"
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static struct game_ports port_arr[] = {
{ 27666, 27673, ID_D3 }, // Doom 3
{ 28004, 28008, ID_Q4 }, // Quake 4
{ 0,0,0 }
};
static const char scanmsg[] = "\xff\xffgetInfo";
static const char replyhead[] = "\xff\xffinfoResponse";
void ModD3Engine::scan(MultiSock* msock)
{
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ModHelper::send(msock, port_arr, scanmsg, strlen(scanmsg));
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}
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int ModD3Engine::parse(NetPkt* pkt, GameList* glist)
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{
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int gameid;
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gameid = ModHelper::checkPorts(pkt, port_arr);
if (!gameid)
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return PARSE_REJECT;
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if (!pkt->compare(0, replyhead, strlen(replyhead)))
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return PARSE_REJECT;
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glist->addGame(gameid, pkt);
return PARSE_ACCEPT;
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}