hlswmaster-ng (now in c++)
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#ifndef _MODQ3ENGINE_H_
#define _MODQ3ENGINE_H_
#include "module.h"
#include "multisock.h"
#include "netpkt.h"
#include "gamelist.h"
class ModQ3Engine : public Module {
ModQ3Engine() {}
~ModQ3Engine() {}
void scan(MultiSock* msock);
int parse(NetPkt* pkt, GameList* glist);
const char* getName() { return "Quake3 protocol"; }
#endif // _MODQ3ENGINE_H_